His skillset quickly impacted the way I saw the open-world city, and I started to plan high-altitude routes across buildings, scaffolding, and walkways that took me far above the ravening hordes below. Dying Light puts players in the weird toe shoes of a free-running government agent, the kind of guy who can leap ten feet across a rooftop, cushion the blow on his ribs, haul himself up by his chiseled arms, and keep running at top speed. The zombie apocalypse has come, but the humans of fictional middle-eastern city Harran are still the masters of the daytime. They’re slow - slow enough that they’ll never catch up with my sprinting hero - and as clumsy as you’d expect from animated slabs of rotting meat. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.ĭying Light’s zombies are spooky, groaning and flailing at me as I parkour my player character across awnings and rooftops, but in the brightness of day, they’re exposed.